

They ended up making it to Krezk that following day, where some fun stuff happened with the Abbott. I could have had Strahd or some other force arbitrarily waylay them, but I was still getting used to my big boy GM boots and didn't want to do that. Per the book, I didn't check for any additional encounters.Īnyways, by the time they got around to leaving Vallaki for Krezk the next day, I wasn't sure if they should have been making such swift progress. Neither of which slowed them down since both encounters were non-combat. They ran intoĪ skeletal rider and some mountain men so-called "berserkers" who are described as keeping their distance in the module, I went with that for the players, and they had a pretty quiet walk to Vallaki. you were in a hurry to get the hell out of town because you stole a girl from a vampire) you'd get there in around 4.4 hours. This comes out to 17.5 miles, which could be covered in about 5.8 hours on foot assuming a Normal travel pace of 3 mph. I counted roughly 70 hexes along the road from Barovia to Vallaki. (Don't check if they have already had two random encounters outdoors in the past 12 hours). Check for a random encounter after every 30 minutes that the adventurers spend on the roads or in the wilderness. Each hex is supposed to be 1/4 mile, and pg 28 of the module says:ĭangers abound in the land of Barovia. I estimated travel time based on the map of Barovia provided in the module very roughly.

The party is currently level 4 and has managed to travel all the way to Krezk from Barovia after finishing death house, at the behest of Ismark and Ireena. I'm running Curse of Strahd for about 5 players.
